#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__


#include "StarGame.h"
//#include"proj.win32\fire.h"

USING_NS_CC;

class Space : public cocos2d::Layer
{
public:

    static cocos2d::Scene* createScene();

    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

	void changeScaleLayer(Sprite* sprite);


private:
	Sprite* _ball;
    // implement the "static create()" method manually
	CREATE_FUNC(Space);
};


#endif // __HELLOWORLD_SCENE_H__
